Real-Time Systems Engineer
Building interactive systems and tools in Unity and Unreal.
FEATURED WORK
Static
A first-person psychological horror game where the rules change when you look away.
UAV Drone Simulator
A real-time simulation where players learn to fly a drone in real-world conditions like wind.
Stuffed Animal Nightmares
A stealth game where a stuffed bunny protects its owner by fighting off their nightmares.
ScratchFX
A scratch-off lottery game where players reveal prizes through touch and interaction.
FlagStorm
A competitive team-based game where players steal enemy flags and defend their own.
EXPERIENCE
XR Simulation Systems at Boeing
Built Unity-based XR training simulations used for aircraft maintenance procedures.
Developed state-driven interaction systems and tooling used across VR, AR, and desktop simulations.