Building gameplay systems, simulations, and developer tools using Unreal Engine and Unity
C++ • Unreal Engine 5 • Unity • XR • Networking • Simulation • Tooling
A first-person psychological horror game where the rules change when you look away.
A physics-based drone flight simulator featuring wind dynamics and stabilization systems.
Developer tooling for profiling and debugging performance inside Roblox experiences.
A stuffed bunny protects its owner from nightmares in a stylized stealth-horror prototype.
A multiplayer capture-the-flag prototype with team objectives and networked gameplay systems.
A scratch-off lottery game using a custom Unity HLSL shader for the reveal effect.