Real-Time Systems Engineer

Building interactive systems and tools in Unity and Unreal.

FEATURED WORK

Static

A first-person psychological horror game where the rules change when you look away.

UAV Drone Simulator

A real-time simulation where players learn to fly a drone in real-world conditions like wind.

Stuffed Animal Nightmares

A stealth game where a stuffed bunny protects its owner by fighting off their nightmares.

ScratchFX

A scratch-off lottery game where players reveal prizes through touch and interaction.

FlagStorm

A competitive team-based game where players steal enemy flags and defend their own.

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EXPERIENCE

XR Simulation Systems at Boeing

Built Unity-based XR training simulations used for aircraft maintenance procedures.

Developed state-driven interaction systems and tooling used across VR, AR, and desktop simulations.

Let’s build real-time systems