Stuffed Animal Nightmares

In Progress

Technologies Used: Unreal Engine 5, AI, Blueprints, C++

Description:
In this immersive game, you play as a stuffed animal who awakens to protect its owner, a young girl tormented by nightmares. As the guardian, your objective is to battle enemies that spawn in the house. The twist? These nightmarish creatures will attack if they spot you, forcing you to sneak behind them to defeat them and protect the girl.

The game blends stealth and action, creating a thrilling experience where you must plan your moves carefully. The AI system reacts to the player’s movements, utilizing a line-of-sight mechanic that enhances the challenge.

Key Features:

  • AI Enemy Spawning:
    Enemies spawn at random intervals and react to the player’s presence, creating dynamic challenges.

  • Line-of-Sight Mechanic:
    Enemies can detect and attack the player when they’re in view, encouraging stealth and strategic movement.

  • Stealth Gameplay:
    Players must outsmart enemies by moving behind them to defeat them, adding a layer of strategy to the action.

  • Level Design:
    Designed with a detailed interior of the house, providing a rich environment for gameplay and interaction.

  • Follow Blueprint:
    Implemented to ensure the player’s movements feel natural, creating an engaging experience.

  • Enemy Actor Deaths:
    The game includes mechanics for enemy destruction, ensuring a satisfying outcome when enemies are defeated.

Why It’s Special:
This project is important to me because it blends creativity with AI-driven gameplay. It pushes my skills in both game design and AI development. The unique concept of playing as a stuffed animal tasked with protecting its owner in a nightmare scenario adds a compelling emotional layer to the game. Building the AI system and gameplay mechanics was a rewarding challenge, and I’m excited to continue developing this project to bring more features and polish to the experience.